Repair first
The Blacksmith is a Castle repair, reported around 150 Gold. Until it is repaired you cannot hone. LEGENDS is the code that lists 3 Sunforged Whetstones and 3 Violet Whetstones. If that code rejects, those stones are a drop, not a second code.
Reported hone rule
Guides say honing is safe through +4. From +5 toward a +10 cap, success falls and a failure can downgrade the piece. No single official success table was published on the pages read, so do not treat a borrowed percent as the live rate. Read the Blacksmith preview before you confirm a +5 or higher attempt. Bank spare stones at the Inn. Stones in a hero's bag go with that hero.
What to hone
Each base class has a reported tier-1 weapon and a mythic weapon:
- Warrior: Iron Sword, mythic Seraph's Oath
- Thief: Iron Dagger, mythic Nightfang
- Mage: Oak Staff, mythic Astral Sceptre
- Fist: Leather Hand Wraps, mythic Phoenix Knuckles
- Bard: Traveller's Lute, mythic Aurora Lute
- Archer: Hunting Bow, mythic Celestial Bow
A full 47-weapon forge list exists on fan tables. Stats and blueprint costs were not stable enough to copy row by row. Forge the weapon your class can equip, and compare the tooltip with the Super branch you plan to lock. A mythic bow does not fix a Warrior who needed a sword.
The Auction House is the player market for gear and pets. A listing is not a drop rate. The Guild Hall is reported to support guilds and a Raid Gate. Member caps differ by page (30 in one guide). Use the hall door for the live cap.
